← All help pages

Add an Image to the scene

An Image is a picture on the scene: a background, a decoration or a character. The player does not click it or drag it.

Before you start: an exercise is open in the editor (see Start a new exercise) and you have a picture file on your computer (PNG, JPG, GIF, WebP or SVG).

Add an Image

  1. In the Components panel on the left, click Image (marker 1 in the screenshot).

    The Components panel with the Image entry marked with the number 1

  2. A new Image appears on the scene and is selected right away (marker 1). It is an empty rectangle with the label “Image 1” — still without a picture. Its name is also in the Scene elements list.

    The scene with a new, selected Image marked with the number 1: an empty rectangle labeled Image 1

Choose a picture file

  1. In the Inspector panel, in the Appearance section, click the folder icon next to the Image list (marker 1). The tooltip of the icon is “Asset library (add or choose a file)”. The Assets window opens: the library of the exercise files. The same library opens with the Asset library icon on the toolbar.

    The Appearance section of the Inspector panel: the folder icon next to the Image list, marked with the number 1

  2. In the Assets window, click Add asset (marker 1). Your browser opens a window for choosing files: pick the picture file and confirm.

    The Assets window without files, with the Add asset button marked with the number 1

  3. The file appears in the window as a tile with a preview and the file name. It is selected right away with an orange frame (marker 1). If you added several files earlier, click the one you want.

    The Assets window with one file, apple.png, selected and marked with the number 1

  4. Click Use the selected asset (marker 1). The window closes.

    The Assets window, with the Use the selected asset button marked with the number 1

  5. The Image on the scene shows the chosen picture (marker 1), and its size adjusts to the picture. In the Scene elements list, this Image is now named after the file.

    The scene with an Image that shows a picture of an apple, marked with the number 1

Change the picture later

Select the Image on the scene or in the Scene elements list (see Select an element), click the same folder icon in the Inspector panel and repeat steps 3 and 4 of the previous section. The files you have already added to the exercise stay in the Assets window, so you can choose the same picture for another Image without picking the file again.

A picture in several languages

When the exercise has more than one language (see Exercise languages), small buttons with language codes appear under the card of every asset in the Assets window. As long as you do nothing more, all the languages use the same file. If the picture contains a caption and you want a different file for each language, see the page Add an image in language versions.

Common mistakes