GS Editor help
Step-by-step pages for building exercises in GS Editor: one page is one task, with screenshots and numbered markers.
GS Editor Help
A list of the help pages and a short introduction for people who have never seen the editor.
Start a new exercise
How to create an empty exercise from the start window, find your way around the editor window, name the exercise and set its languages.
Add an Image to the scene
How to add a picture (Image) from the Components panel and choose a file from your computer for it in the Assets window.
Add a Text to the scene
How to add a caption (Text) from the Components panel, type its content on several lines, and change its size, color and alignment.
Add a Component to the scene
How to add a Component from the Components panel and give it an appearance, which is a caption or a picture.
Select, copy and delete elements
How to select an element of the scene, copy it, delete it and undo a mistake.
Set a Component's behavior
How to use the Behavior control to decide whether the player clicks a Component, drags it or connects it to another one, how to add pairs for dragging and connecting, and what to do about the warning about extra roles.
Make an exercise in several languages
How to add a second language to the exercise, translate a text on the tabs in the inspector, find missing translations and run the exercise in the chosen language.
Add an image in language versions
How to add a separate picture file for each language of the exercise in the Assets window and check that the scene and the running exercise use the file of the right language.
Run and check your exercise
How to check that the exercise has no errors, run it with the Run button and understand the editor's messages.
Save and export your exercise
How to save the exercise in the browser and as a ZIP file, export the projekt.json file for the engine and open the exercise again.