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GS Editor Help

GS Editor is a program in your browser where you create exercises. You place pictures and texts on a scene, choose what the player can do with them (click, drag or connect), then check the exercise and save it to a file. You do not need to know how to program. Every page of this help shows step by step what to click and what you will see afterwards.

Where to start

Go through the pages in order. At the end you will have your first exercise, run and saved to a file:

  1. Start a new exercise — the start window, the name and the languages of the exercise.
  2. Add an Image to the scene — a picture from your own file.
  3. Add a Text to the scene — a caption with your own words.
  4. Add a Component to the scene — an element the player does something with, and how it looks.
  5. Select, copy and delete elements — how to manage the elements of the scene and undo mistakes.
  6. Set a Component's behavior — whether the player clicks it, drags it or connects it.
  7. Make an exercise in several languages — a second language, translating the texts, missing translations and running the exercise in the chosen language.
  8. Add an image in language versions — a separate picture file for each language.
  9. Run and check your exercise — how to see the exercise the way a player sees it, and what the error messages mean.
  10. Save and export your exercise — how not to lose your work and how to open an exercise again.

Steps 7 and 8 are needed only when the exercise is to be in more than one language. If not, go straight to step 9.

The most important words

The names Image, Text, Component, Container and Target are the same in every language of the editor.

Common mistakes